Forsaken FortressDark knight's den
Dragos_Dragmire_Ganondorf
read my profile
sign my guestbook

Occupation: Other


Message: message me


Member Since: 3/10/2006

SubscriptionsSites I Read
nintendo_gam3r
Link__Hero_of_Hyrule
Kratos_Aurion_IV
Shadow_Link92
Kasan_Soulbalde
chord1team
sonicmega

Posting Calendar

|<< oldest | newest >>|
view all weblog archives

Get Involved!

Suggest a link

Recommend to friend

Create a site


Tuesday, March 21, 2006

Not again.... update

I changed the music, again.  Currently playing is "proposal" from "Dirge of the Cerebus".  The Windwaker final fight theme was hurting my ears...

Anyways I misplaced my character sheets for Wormeatter, Wolfkaunos, and Twee... But I have introduced everyone now and I'm only up to chapter 7...  fastest I've ever introduced my characters in a story before -unless it's a one-shot of course but meh I'm straying- so I'm pleased with myself.

:3

Sorry I couldn't help myself.  Anyways there's been a number of questions floating around, mainly about Ganondorf and Aryll, but all about "Song" and I though I'd address them since I could.. but if you rather I didn't I could babble, I'm really good at babbling...

OK, I swear I'll stop now and get on track!

Question one: "Does Ganondorf plan on making Aryll into one of his minions?"  

Answer one:  No, he probably does not. All I can say for sure is for the moment the answer is no.  All he's seen of her is a silly little girl -after all sane, rational, people don't chase feathers with a Wolfos and he saw her doing that- who might be able to use magic.  He's keeping an eye on her because she might be a threat to him or those around her.  His servailience is a security measure and a slav to his boredom.  He's also making a bit of a study of her and the other girls to get a grasp of what the islands are like.  After all he can't leave Forsaken, he's bound there until Link pulls out the sword and that's going to happen in one of the last chapters...

Question two:  How long is Song going to last?

Answer Two:  Pretty long, most of the game if I can manage it.  I've just introduced everyone and we're on chapter 7.  Aryll going to bumble around the fortress and Link still needs to make his appearence for the first time.  And yes, in the game it takes a day.  That's grossly unrealistic, I'm giving Tetra two weeks with a very good steady wind in her ship's sails to get there, and even then I feel it's really strretching things...  After Link runs into Ganondorf, Aryll's life is going to be even harder.  Though who makes Aryll's life harder... that might intrest you because it's not going to be Ganondorf.

Question three:  Is this going to be a romance between Aryll and Ganondorf?

(yes, I got that question from a reader... *shudders* pairing fanatics go a little far even for my taste and I'm fairly tollerant)

Answer three:  Aryll's what... eleven and Ganondorf's six hundred?  Ganondorf may be brutal but he's not a pedafile or a rapest.  He's also not the type to be interested in women, he was when he was younger -mildly- but his heritage (which is non-hylain, hylain's aren't human, or elves, and Gerudo and Hylian's are different spiece.  Thier closly related gene wise but they are not the same, there can't be a half Gerudo and half Hylian children, they are totally incompatable, and Gerudo and Hylain are culturaly trained to find the other repugnant.) and the brutality and racist purity that the Gerudo preach is heavily a part of his psyche.  He'd be interested in a Gerudo, OK he might be interested in a Gerudo, but anyone not of his race wouldn't interest him in the slightest.

There will come a bond between him and Aryll though, and it might be one that he'll have one heck of a time adjusting to.  Friendship.

Question Four:  I don't recognize these monsters?  What's going on here, they don't seem evil?

Answer Four:  Well I don't follow the cartoonish graphic descriptions to the letter, I just use it for generalities.  Also, since Aryll doesn't know the names of the creatures she has to use her limited vocabulary to describe and explain the world around her.  So she's kind of floundering there and it will lead to some reader confusion.  She'll be given names, and other characters will take over for the narative more and more often so the confusion will clear up bit by bit.  As for why they are not evil... not all of them are good, no all of them are evil.  I'm going by that old standby "there are no absolutes in good and evil" I personally don't believe in there being an ultimate evil or an ultimate good (at least not in mortal creatures) so you rarely will see it in my works or even in my villans.

 

I was listening to some music, "Gravity" by Veinna Teng.. amd watching the youtube AMV waking hour and these lyrics cuaght into my mind and shook out a few chapters of "Song of the Seagulls"

"this is the same place

no not the same place

this is the same place love,

no not the same place we've been before"


Tuesday, March 14, 2006

The cast, hylian members (non-human next entry)

The characters so far for Seagull are Aryll, Ganondorf, Long-Spear, Twee, and Wolfkaunos.  I did a doodle of Wolfkaunos and Twee on the bus two days ago and now that my scanner actually works I will inflict poorly drawn character art upon any brave enough to scroll down past the profiles.  (be greatful I picked writing over artistry, you'd all be gouging out your eyes if I did)

Oh as for why profiles, I make them to avoid turning NPC's, Original Characters, (exspecially those I like, with favorites I do have to admit there is some temptation) into a Mary Sues.  Those not familier with fanfic lingo, Mary Sue is a original character who is all powerful, all wise, (normally in the case of these charaters it's a big "no" though) charismatic.  Mary Sues are (in my mind) the worst kind of character besides the one-demensional hero/villan, so I do anything to avoid writing them.

And if any of you wonder why this looks somewhat D&D-ish I've been a DM for the past five years, some habits die hard.

 

Aryll

Race: Islander  (exiled Hylian)

Homeland:  Outset

Family/history:  Both parents died very soon after she was born, Aryll (as far as she can remember) has been raised by her grandmother.  She's on the surface a sweet and tractable little girl, only her older brother Link has ever seen her rebel and act out.  Among the more worldly who see past her mask she is known for her pranks and compassion, and acting upon both impulses at the same time.  She's the eternal menace of the local swordsmater Orca and the local scholar Stugeon, and her favorite method of attack is crabs. 

She constantly sneaks into Orca's room when the old man is away lecturing the other children on how to hunt and catch fish and slips a crab in his spear bag.  So the next time Orca goes to practice his spear work he gets a clawed surprise...  She does it so regularly that Orca constantly wears bandages around his fingers and gloves over his hands while practicing.  And the lunch for the twin brothers is crab more often then not...

No matter how often Stugeon organizes and tidys his shelves the contents somehow "magically"  get reorganized, or organized out of order would be the better term.  Contents of the kitchen swap jars, though there was one instance when the "magical re-arranger" was once cuaght by her own prank, or rather a scholors revenge as he slipped a crab into the flour pot...

Age: 12

Skills/Feats

*note:  Each type of skill is sorted by one of three types.  This system's heavily based on the D&D system, but it's there so characters don't "magically" come up with abilities that they never had before when the going gets tough.  You get what you get, and you get out of situations with what you have.

I've tried to limit these by what the character may have endured in their life, since Aryll's young she doesn't have much under her belt and most of it is domestic based because that's really all she's seen and experienced in her life*

(Physical):  walk silently, run, evade grasp, climb, swim, hide, throw, crab wrangling,

(Charisma)  bird call, fast talk, beg, fake innocence

(Knowledge)  bird study (primarily seagulls), fishing (local based skill), cooking, intuition, cleaning, sharp eye

Items on hand:  (Aryll keeps all items currently in her dress pocket, she has no other places to hide things... yet)

 Seagull feathers (various lengths), smooth grey rock,

Personality:  Know that saying, "when the going gets tough the tough get going"?  It's a little chiche but very accurate when describing Aryll.  Observant, stuborn, and posessed of great courage for her age (she is the little sister to the bearer of triforce of courage after all) she scrambles around trying to make do in a hostile world filled with monsters where those around her cring back in terror and give up.

Misc:

A small shadow chu-chu which Aryll has named "Twee" follows Aryll around at night,  It's the only shadow chu-chu in Forsaken Fortress.  Aryll's stuborness, cunning, and the chu-chu's efforts have the lesser minions thinking that she is a shadow magi.  The rumor has gone so far as to catch Ganondorf's attention, though whether he beleives it is unknown, but he has sent a wolfos named Kaun to look into the situation.

 

*Warning!  This profile contain's spoilers for upcoming stories!*

Ganondorf

Alias:  Ganon, Master, Dark Lord,

Real Name:  Dragos Dragmire Ganondorf

Race:  Hylian (exiled Gerudo)

Homeland:  Gerudo Desert

Family/history:  Raised in a matriarcal society Ganondorf was one of the few males allowed to live, only his "holy" blood of the current Amazon was the only thing that preserved his life.  Despite owing his life to his mother no love existed between mother and son, men were considered an abomination in the eyes of Din.  Amongst the Tribe of the Boar that edict was carried to extreams, shunned, hated, Ganondorf grew to despise the very race he shared blood with.  The only one he cared for was his younger sister, and time wore away thier friendship and sibling bond as the years progressed.  Perhaps chance, perhaps destiny, lead to him stumbling upon a shard of the Triforce of Power, and his refusal to give it to the Amazon lead to his people turning upon him.  In the following conflict he turned upon his people, and his exile was cemented by the fact he killed his own mother and fled beyond lands of Din.  In leaving the Desert (the desert being death, and death being life he therefore turned from both upon leaving his homeland- at least to the Gerudo thought) he traveled his back to Din's eye until exhausted he wandered into what he thought was a hillucination.  Delireous(sp) from heat exposure, on the edge of having a stroke, Ganondorf staggered into the lands of Hyrule, he collapsed and a farmer seeing him, took Ganondorf in and nuresed the Gerudo back to health.  His acceptance and then later betrayal of the land that took him in is too long a tale to relate here and it is one that he will never tell, but there is a deep abiding hatred between him an Nohanson Hyrule, and it might be that in his betrayal he brought all but one member of the royal family down into the house of death.

Age:  unknown (over 600 years though have been documented in the Hylian histories though)

Skills/Feats

*Note:  Ganondorf's been around for a very long time, he's had the time and the mental skill to develop a great deal of capabilities, most of it is war centered though.  The reason I'm outlining Ganondorf though is to avoid god-moding him.  He's powerful but he does have some weakness' and a number of blind spots*

(Physical)  Swordsmanship (two long swords, flamberge, two and a half hand bastard sword, scimitar shield combo), horse riding, hunting, bull rush, hand to hand combat, move silently, hide, climb, acrobatics, leap, dodge, sharp eye, swiming 

(Charsima)  Intimidate, manipulate, lie, false innocence, comprehend customs (Hylain, Moblin, Mokoblin, Wolfos),  

(Knowledge)  tracking, pick pocket, pick lock, magic (specializes in fire and shadow arts has a nodding aquantance with wind and non-physical manipulation -astro projection, mind reading, ect-), theology (ascribes to Din faith, barely knows anything about worship of Nayru -dominant faith of ancient Hyrule), mechanic (traps), liturature, history (hylian), Triforce lore and legends, warfare (land based expert, novice sea based).   

langauges

(reading writing speaking) 

Hylain: (r, w, s)

Gerudo: (r, w, s)

Rito: (r, w)  -Ganon can't whistle so he can't "speak" rito.

Zora: no profency at all

Mokoblin/Moblin:  (s) there is no writen language

Items on hand:

Carries on person: Two red potions, wears black robes (enchanted: fire proof, pierce/slash proof against steel), talisman with Din's image (enchanted: deflects mundane projectiles), two long swords (enchanted:  Don't grow dull, fireproof), wand of shadow door making (imagine the portal in Forsaken), Triforce of Power,  

In storage in Forsaken:  Staff of earthquake summons, flamberg of night (weapon phantom Ganon normally uses), Helm and Armor of shadows (armor that's normally on phantom Ganon), talismen of Helmroc King control.  Various books written in Gerudo that cover  Hylian culture, history, legends, magic theroys, theroys on the Gerudo, poetry, theology (a map of Forsaken with all the traps is jammed in the pages on a "Hymn to Nayru", false one is in the poetry book on a poet describing the fires of war) various maps of the islands, and a bowl with a fire dragon on it's edge (scrying bowl), some mundane non-enchanted robes, leather armor, knives, one oaken box: five feet by three that is covered with enchantments that anyone but him touching it will recieve a fatal jolt of electricity to the heart -inside only Ganondorf knows what it holds- . 

Personality:  Arrogent, and with good cause to be, Ganondorf holds enough power to annialite the islands several times over is that was his desire.  He alternates between burning with desire for the old world back to as it was, and a dark depression.  The seas seem infinite, all consuming, and to him are poisoned.  He hates the oceans, the lifeless seas that eat away at a world that he considers his by right of strength.  Not being able to wage war against Hyrule's lone king, Dragos has regained most of his sanity, has shaken off most of his obesssion with killing the final member in the Royal Family.  The world around him seems to be dying, the seas nibbling away at the islands and last of the Hylians, and now his obession has changed to restoring the land to what it was.  Once there is something to conquer his old habbits might reinsert themselves, but perhaps not.  Once a man who thought that "might makes right" he's come to grudginly respect his wolfos knight minions as people.  He's also making some motions of wiping out the Mobolins, by refusing to leash them in he has been allowing thier unbriddled passions to destroy themselves.  In a way his new favortism of the Wolfos knights and abandoning of the savage Mobolins is a reflection of his mind.  He's cast aside the unbriddled brutality and savagery and taken on discipline that he did not hold to in ages past ("Ocarina of Time" timeline).  Whether this change could lead to good or evil is unknown, but then knowing Ganondorf's past actions "evil" might be closer to the mark. 


Monday, March 13, 2006

What is Song of Seagulls?

Song of seagulls is a fanfic of a story/game I fell in love with told from a different angle... the summery isn't all that impressive, and it's somewhat misleading.

 

"It all started with a bird swept down from the skys, one boy went on a journey to save his sister and the world.  Months passed before thier reunion.  What happened during this time?  THis is Aryll's story of Forsaken Fortress"

 

The opening chapter brushes up on the scene offered in the summery, detailing the flight of the Helmroc King while Aryll fights him every second of the way.  By chapter 3 that tone ends.  The focus shifts off of Aryll's trials and onto the new world she's in.  And it is a new world, a place of darkness... and of hope.  Aryll makes friends with a Shadow chu-chu she dubs "twee", defys her Moblin guards, teases the Dark-knight Wolfkaunos;  an aged Wolfos warrior finds himself ankle deep in "pups" while the human children he is to supervise shake his perceptions of the world; while on the other end the Moblin's plan a sweeping betrayel.

Normally stories focus on heros, in the begining chapter survival and adaptation will be the bulk of what goes on for Aryll. In the end though, I doubt there will be heros.  Aryll will be a witness of a world few understand and none willingly tread. She will looking into and through the eyes of the traditional Zelda "Monsters", and what she sees in her innocence may surprise, delight, or perhaps disgust.

Song of the Seagulls is more then Aryll's captivity, it is a deep look into the mechanics of the Forsaken Fortress, and one child's story of how she survives it. 


Friday, March 10, 2006

Opps...

Heh... well the site's music I want to use is down.  Song curently playing is "Final Battle" from Windwaker's soundtrack.  Umm I'll fix that when VGmix get's back to being up and running. More for you guys later, gotta go.


Hi, Welcome (you poor souls I mean... felow Xanga browsers)!

Hi, this is Kasan Soulblade from fanfiction.net.  You've stumbled on my windwaker fanfic-finsite (is that even a term?) for the story "Song of the Seagulls", while doubling up for a "Song" FAQ and such I will ocasionally toss up slivers of ideas for that story and some of shoot pieces in the Windwaker Genre that are Ganondorf and Aryll centric  (I'll be making a Link/Everafter site later on so don't worry about that).  I'll alternate between chapter drizzle/teaser submitions, Roleplaying, and explaining parts of the story that might confuse readers.  Anyway's the background is from a fanartist (I don't know the name sorry) piece titled "Twilight Princess Ganondorf" and the song playing is Second Chance's "When the wind stops blowing this is what you hear".  Well I guess that covers everything for my intro, I'll add a more extensive post when I can.

Kasan Soulblade



<bgsound src="http://apollo.bluelaguna.net/dirge-of-cerberus-ost-soundtrack//127%20A%20Proposal.mp3" loop="infinite">