| The characters so far for Seagull are Aryll, Ganondorf, Long-Spear, Twee, and Wolfkaunos. I did a doodle of Wolfkaunos and Twee on the bus two days ago and now that my scanner actually works I will inflict poorly drawn character art upon any brave enough to scroll down past the profiles. (be greatful I picked writing over artistry, you'd all be gouging out your eyes if I did)
Oh as for why profiles, I make them to avoid turning NPC's, Original Characters, (exspecially those I like, with favorites I do have to admit there is some temptation) into a Mary Sues. Those not familier with fanfic lingo, Mary Sue is a original character who is all powerful, all wise, (normally in the case of these charaters it's a big "no" though) charismatic. Mary Sues are (in my mind) the worst kind of character besides the one-demensional hero/villan, so I do anything to avoid writing them.
And if any of you wonder why this looks somewhat D&D-ish I've been a DM for the past five years, some habits die hard.
Aryll
Race: Islander (exiled Hylian)
Homeland: Outset
Family/history: Both parents died very soon after she was born, Aryll (as far as she can remember) has been raised by her grandmother. She's on the surface a sweet and tractable little girl, only her older brother Link has ever seen her rebel and act out. Among the more worldly who see past her mask she is known for her pranks and compassion, and acting upon both impulses at the same time. She's the eternal menace of the local swordsmater Orca and the local scholar Stugeon, and her favorite method of attack is crabs.
She constantly sneaks into Orca's room when the old man is away lecturing the other children on how to hunt and catch fish and slips a crab in his spear bag. So the next time Orca goes to practice his spear work he gets a clawed surprise... She does it so regularly that Orca constantly wears bandages around his fingers and gloves over his hands while practicing. And the lunch for the twin brothers is crab more often then not...
No matter how often Stugeon organizes and tidys his shelves the contents somehow "magically" get reorganized, or organized out of order would be the better term. Contents of the kitchen swap jars, though there was one instance when the "magical re-arranger" was once cuaght by her own prank, or rather a scholors revenge as he slipped a crab into the flour pot...
Age: 12
Skills/Feats
*note: Each type of skill is sorted by one of three types. This system's heavily based on the D&D system, but it's there so characters don't "magically" come up with abilities that they never had before when the going gets tough. You get what you get, and you get out of situations with what you have.
I've tried to limit these by what the character may have endured in their life, since Aryll's young she doesn't have much under her belt and most of it is domestic based because that's really all she's seen and experienced in her life*
(Physical): walk silently, run, evade grasp, climb, swim, hide, throw, crab wrangling,
(Charisma) bird call, fast talk, beg, fake innocence
(Knowledge) bird study (primarily seagulls), fishing (local based skill), cooking, intuition, cleaning, sharp eye
Items on hand: (Aryll keeps all items currently in her dress pocket, she has no other places to hide things... yet)
Seagull feathers (various lengths), smooth grey rock,
Personality: Know that saying, "when the going gets tough the tough get going"? It's a little chiche but very accurate when describing Aryll. Observant, stuborn, and posessed of great courage for her age (she is the little sister to the bearer of triforce of courage after all) she scrambles around trying to make do in a hostile world filled with monsters where those around her cring back in terror and give up.
Misc:
A small shadow chu-chu which Aryll has named "Twee" follows Aryll around at night, It's the only shadow chu-chu in Forsaken Fortress. Aryll's stuborness, cunning, and the chu-chu's efforts have the lesser minions thinking that she is a shadow magi. The rumor has gone so far as to catch Ganondorf's attention, though whether he beleives it is unknown, but he has sent a wolfos named Kaun to look into the situation.
*Warning! This profile contain's spoilers for upcoming stories!*
Ganondorf
Alias: Ganon, Master, Dark Lord,
Real Name: Dragos Dragmire Ganondorf
Race: Hylian (exiled Gerudo)
Homeland: Gerudo Desert
Family/history: Raised in a matriarcal society Ganondorf was one of the few males allowed to live, only his "holy" blood of the current Amazon was the only thing that preserved his life. Despite owing his life to his mother no love existed between mother and son, men were considered an abomination in the eyes of Din. Amongst the Tribe of the Boar that edict was carried to extreams, shunned, hated, Ganondorf grew to despise the very race he shared blood with. The only one he cared for was his younger sister, and time wore away thier friendship and sibling bond as the years progressed. Perhaps chance, perhaps destiny, lead to him stumbling upon a shard of the Triforce of Power, and his refusal to give it to the Amazon lead to his people turning upon him. In the following conflict he turned upon his people, and his exile was cemented by the fact he killed his own mother and fled beyond lands of Din. In leaving the Desert (the desert being death, and death being life he therefore turned from both upon leaving his homeland- at least to the Gerudo thought) he traveled his back to Din's eye until exhausted he wandered into what he thought was a hillucination. Delireous(sp) from heat exposure, on the edge of having a stroke, Ganondorf staggered into the lands of Hyrule, he collapsed and a farmer seeing him, took Ganondorf in and nuresed the Gerudo back to health. His acceptance and then later betrayal of the land that took him in is too long a tale to relate here and it is one that he will never tell, but there is a deep abiding hatred between him an Nohanson Hyrule, and it might be that in his betrayal he brought all but one member of the royal family down into the house of death.
Age: unknown (over 600 years though have been documented in the Hylian histories though)
Skills/Feats
*Note: Ganondorf's been around for a very long time, he's had the time and the mental skill to develop a great deal of capabilities, most of it is war centered though. The reason I'm outlining Ganondorf though is to avoid god-moding him. He's powerful but he does have some weakness' and a number of blind spots*
(Physical) Swordsmanship (two long swords, flamberge, two and a half hand bastard sword, scimitar shield combo), horse riding, hunting, bull rush, hand to hand combat, move silently, hide, climb, acrobatics, leap, dodge, sharp eye, swiming
(Charsima) Intimidate, manipulate, lie, false innocence, comprehend customs (Hylain, Moblin, Mokoblin, Wolfos),
(Knowledge) tracking, pick pocket, pick lock, magic (specializes in fire and shadow arts has a nodding aquantance with wind and non-physical manipulation -astro projection, mind reading, ect-), theology (ascribes to Din faith, barely knows anything about worship of Nayru -dominant faith of ancient Hyrule), mechanic (traps), liturature, history (hylian), Triforce lore and legends, warfare (land based expert, novice sea based).
langauges
(reading writing speaking)
Hylain: (r, w, s)
Gerudo: (r, w, s)
Rito: (r, w) -Ganon can't whistle so he can't "speak" rito.
Zora: no profency at all
Mokoblin/Moblin: (s) there is no writen language
Items on hand:
Carries on person: Two red potions, wears black robes (enchanted: fire proof, pierce/slash proof against steel), talisman with Din's image (enchanted: deflects mundane projectiles), two long swords (enchanted: Don't grow dull, fireproof), wand of shadow door making (imagine the portal in Forsaken), Triforce of Power,
In storage in Forsaken: Staff of earthquake summons, flamberg of night (weapon phantom Ganon normally uses), Helm and Armor of shadows (armor that's normally on phantom Ganon), talismen of Helmroc King control. Various books written in Gerudo that cover Hylian culture, history, legends, magic theroys, theroys on the Gerudo, poetry, theology (a map of Forsaken with all the traps is jammed in the pages on a "Hymn to Nayru", false one is in the poetry book on a poet describing the fires of war) various maps of the islands, and a bowl with a fire dragon on it's edge (scrying bowl), some mundane non-enchanted robes, leather armor, knives, one oaken box: five feet by three that is covered with enchantments that anyone but him touching it will recieve a fatal jolt of electricity to the heart -inside only Ganondorf knows what it holds- .
Personality: Arrogent, and with good cause to be, Ganondorf holds enough power to annialite the islands several times over is that was his desire. He alternates between burning with desire for the old world back to as it was, and a dark depression. The seas seem infinite, all consuming, and to him are poisoned. He hates the oceans, the lifeless seas that eat away at a world that he considers his by right of strength. Not being able to wage war against Hyrule's lone king, Dragos has regained most of his sanity, has shaken off most of his obesssion with killing the final member in the Royal Family. The world around him seems to be dying, the seas nibbling away at the islands and last of the Hylians, and now his obession has changed to restoring the land to what it was. Once there is something to conquer his old habbits might reinsert themselves, but perhaps not. Once a man who thought that "might makes right" he's come to grudginly respect his wolfos knight minions as people. He's also making some motions of wiping out the Mobolins, by refusing to leash them in he has been allowing thier unbriddled passions to destroy themselves. In a way his new favortism of the Wolfos knights and abandoning of the savage Mobolins is a reflection of his mind. He's cast aside the unbriddled brutality and savagery and taken on discipline that he did not hold to in ages past ("Ocarina of Time" timeline). Whether this change could lead to good or evil is unknown, but then knowing Ganondorf's past actions "evil" might be closer to the mark. |